Blender Quick Start Guide: 3D Modeling, Animation, and Render with Eevee in Blender 2.8 by Allan Brito
English | October 9th, 2018 | ISBN: 1789619475 | 194 Pages | EPUB | 64.14 MB
CRC Press | English | 2018 | ISBN-10: 0815379943 | 522 pages | PDF | 607.60 MB
This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency while using Maya 2017 for character animation. From curves to constraints, this book covers all of the methods available in the latest version of Maya. Featuring gold-mine coverage this book teaches you new techniques for working with characters in animation tests and short films. Accompanied by a companion site, this is the one and only guide to get you up to speed
English | July 17th, 2018 | ISBN: 1616896965 | 179 Pages | True PDF | 112.12 MB
English | December 22nd, 2017 | ISBN: 1788390547 | 430 Pages | EPUB (True/HQ) | 74.35 MB
English | June 25th, 2018 | ISBN: 1785004255 | 144 Pages | EPUB (True/HQ) | 66.32 MB
Since the release of the first commercially available 3D printer in 2009, a thriving consumer market has developed, with a huge variety of kits now available for the home constructor. In their short existence, these printers have developed into capable machines able to make robust and useful objects in a wide range of materials. 3D Printing for Model Engineers - A Practical Guide provides the first truly comprehensive guide to 3D printing in the context of other creative engineering-based hobbies.
English | June 25th, 2018 | ISBN: 1785004255 | 144 Pages | EPUB (True/HQ) | 66.32 MB
A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing.
English | September 13, 2018 | ISBN: 1727266986 | 60 pages | AZW3 | 1.11 MB
Do you need to venture into game development? If yes, this is the right book for you. It guides you on how to develop games using the Unity platform. The author begins by guiding you on how to get started with the Unity platform by installing it. The basic elements of the Unity platform and games have been discussed. You have then been guided on how to create the graphical user interface (GUI) for your game. You will know how to add the inbuilt game objects to the game scenes. You will also know how to import your own images and use them in your game. Once the user interface for the game has been created, the objects should be made to do something by interacting with the other elements in the scene. The author guides you on how to write the code instructing the objects to do this.
English | September 18th, 2018 | ISBN: 1788626176 | 334 Pages | EPUB | 2.33 MB
Explore various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A*, DFS, and UCB1
English | August 8th, 2018 | ISBN: 1119383633 | 512 Pages | EPUB | 38.17 MB
A guide for leveraging SketchUp for any project size, type, or style. New construction or renovation.
2017 | ISBN: 1630570753 | English | 496 pages | PDF | 36 MB
Analysis of Machine Elements Using SOLIDWORKS Simulation 2017 is written primarily for first-time SOLIDWORKS Simulation 2017 users who wish to understand finite element analysis capabilities applicable to stress analysis of mechanical elements. The focus of examples is on problems commonly found in an introductory, undergraduate, Design of Machine Elements or similarly named courses.
Routledge | English | 2018 | ISBN-10: 1138737569 | 238 pages | PDF | 24.51 MB
Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation.
English | 2018 | ISBN: 1683921704 | 248 Pages | True PDF | 71 MB
3D Character Development Workshopis designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters.
English | 2018 | ISBN: 168392178X | 452 Pages | PDF | 34 MB
This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses both metric and imperial units to illustrate the myriad tools for this popular application. Use the companion CD to set up drawing exercises and projects and see all of the book's figures including color. AutoCAD 2019 3D Modeling includes 50 "mini-workshops," that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of full projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2019.
2013 | 336 Pages | ISBN: 1936646153 | EPUB | 6 MB
AutoCAD Plant 3D 2014 for Designers textbook introduces the readers to AutoCAD Plant 3D 2014, one of the world’s leading application, designed specifically to create and modify P&ID’s and plant 3D models. In this textbook, the author emphasizes on the features of AutoCAD Plant 3D 2014 that allow the user to design piping & instrumentation diagrams and 3D piping models. Also, the chapters are structured in a pedagogical sequence that makes this textbook very effective in learning the features and capabilities of the software. Salient Features of the Textbook: · Consists of 10 chapters covering major tools and features of AutoCAD Plant 3D such as Piping & Instrumentation diagrams, Plant 3D design, Isometric and Orthographic drawings, Plant reports, Pipe spec and catalog editor. Moreover, the text is supported by about 600 screen captures to make various concepts easily understandable. · The first page of every chapter summarizes the topics that will be covered in it. · Step-by-step examples that guide the user through the learning process. · Additional information is provided throughout the book in the form of tips and notes. · Self-Evaluation test and review questions are provided at the end of each chapter so that the users can assess their knowledge.
English | February 28, 2017 | ISBN: 0831136138 | 296 pages | AZW3 | 22 MB
The AutoCAD® 3D Modeling Exercise Workbook is designed for classroom instruction and self-study alike, and is suitable for both inch and metric users. There are 8 lessons and 4 modeling projects, all of which are heavily illustrated, for visual learners.
English | April 20, 2015 | ISBN: 1518894496 | 768 pages | AZW3 | 99 MB
SOLIDWORKS 2015: A Power Guide for Beginner and Intermediate Users textbook is designed for instructor-led courses as well as for self-paced learning. This textbook is intended to help engineers and designers who are interested in learning SOLIDWORKS for creating 3D mechanical design. It will be a great starting point for new SOLIDWORKS users and a great teaching aid in classroom training. This textbook contains of 13 chapters covering major environments of SOLIDWORKS: Part, Assembly, and Drawing which teaches you how to use the SOLIDWORKS mechanical design software to build parametric models and assemblies, and how to make drawings of those parts and assemblies. This textbook is not only focuses on the uses of tools/commands of SOLIDWORKS but also on the concept of design. Every chapter of this textbook contains tutorials which intend to help user to experience how things can be done in SOLIDWORKS step by step. Moreover, every chapter ends with hands-on test drives which allow users of this textbook to experience themselves the ease-of-use and powerful capabilities of SOLIDWORKS.
2018 | ISBN-10: 1788396235 | 392 pages | PDF | 37 MB
Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018
by Jonathan Linowes
English | 2018 | ISBN: 1788478800 | 481 Pages | PDF/ePUB | 21/32 MB
Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices.
by Stephen Haney
English | 2017 | ISBN: 1787127753 | 251 Pages | True PDF | 7.9 MB
Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.
contains a series of seventeen tutorial style lessons designed to introduce Autodesk Inventor, solid modeling, and parametric modeling. It uses a hands-on, exercise-intensive approach to all the important parametric modeling techniques and concepts.
English | 27 July 2018 | ISBN: 1788623460 | 366 Pages | EPUB | 14.14 MB
Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018